The full Minecraft Dungeons 2 weapons list: 24 melee frames, 21 UNIQUE variants with effect numbers, 10 bows, 7 crossbows with ammo, plus drop rules.
Minecraft Dungeons 2 Weapons List: Melee, Bows, and Crossbows
Quick answer: the Minecraft Dungeons II weapon pool holds 24 standard melee frames, 21 UNIQUE melee variants, 10 bows, and 7 crossbows as of September 27, 2026. Standard frames roll at COMMON, RARE, or SPECIAL rarity with no innate effect, while every UNIQUE weapon carries a fixed special ability with real numbers, such as the Awesomeaxe granting Strength on 70 percent of hits. Crossbow ammo pools run from 8 in the Heavy Crossbow to 20 in the Dual Crossbows.
Weapons come from four places: chests, mob drops, town merchant trades, and quest rewards. Every weapon also rolls a random stat effect you can reroll with echo shards at a blacksmith, and power level drives damage. Nothing below is guesswork: names, rarities, effects, and ammo are quoted from the wiki weapon table read on September 27, 2026, and every drop cell the wiki still marks with a question mark is written here as not yet documented.

Melee Weapons
Melee weapons swing at close range, cost no resource, and end each swing string on a combo finisher that deals the weapon's maximum damage. Clobberer and Double Daggers are the two frames with a documented combo length.
| Melee weapon | Rarity | Innate effect | Combo length |
|---|---|---|---|
| Axe | COMMON / RARE / SPECIAL | None | not yet documented |
| Battlestaff | COMMON / RARE / SPECIAL | None | not yet documented |
| Battle Hammer | COMMON / RARE / SPECIAL | None | not yet documented |
| Claws | COMMON / RARE / SPECIAL | None | not yet documented |
| Claymore | COMMON / RARE / SPECIAL | None | not yet documented |
| Clobberer | COMMON / RARE / SPECIAL | None | 1 |
| Cookiecutter | COMMON / RARE / SPECIAL | None | not yet documented |
| Double Daggers | COMMON / RARE / SPECIAL | None | 3 |
| Double Sickles | COMMON / RARE / SPECIAL | None | not yet documented |
| Gauntlets | COMMON / RARE / SPECIAL | None | not yet documented |
| Glaive | COMMON / RARE / SPECIAL | None | not yet documented |
| Greatsword | COMMON / RARE / SPECIAL | None | not yet documented |
| Greataxe | COMMON / RARE / SPECIAL | None | not yet documented |
| Mace | COMMON / RARE / SPECIAL | None | not yet documented |
| Mallet | COMMON / RARE / SPECIAL | None | not yet documented |
| Meat Cleaver | COMMON / RARE / SPECIAL | None | not yet documented |
| Pickaxe | COMMON / RARE / SPECIAL | None | not yet documented |
| Pike | COMMON / RARE / SPECIAL | None | not yet documented |
| Riftslasher | COMMON / RARE / SPECIAL | None | not yet documented |
| Scythe | COMMON / RARE / SPECIAL | None | not yet documented |
| Shovel | COMMON / RARE / SPECIAL | None | not yet documented |
| Spear | COMMON / RARE / SPECIAL | None | not yet documented |
| Sword | COMMON / RARE / SPECIAL | None | not yet documented |
| War Hammer | COMMON / RARE / SPECIAL | None | not yet documented |
Drop location for all 24 frames is marked with a question mark on the wiki, so it is drop location not yet documented. This page will not invent spawn tables two days before launch.
UNIQUE Melee Variants
UNIQUE weapons are named upgrades built on a standard frame, and they are the only melee entries with a fixed special effect. Numbers below are exactly what the wiki publishes; blanks are written as not yet documented rather than filled with community rumors.
| UNIQUE weapon | Documented effect |
|---|---|
| Awesomeaxe | Attacks have a 70 percent chance to grant the Strength status on hit. |
| Burning Blade | Effect not yet documented. |
| Cacaphonous Cleaver | Restores 7% of max health for each soul gathered. |
| Diamond Pickaxe | Effect not yet documented. |
| Diamond Shovel | Shockwave deals 20% of weapon damage and increases knockback by 200%. |
| Elemental Staff | Chance to grant a random elemental melee buff when defeating an enemy. |
| Emerald Hammer | Grants a 5% chance of higher rarity loot drops. |
| Great Hammer | Effect not yet documented. |
| Mob Mallet | Effect not yet documented. |
| Pride of the Plains | Melee attacks deal 40% more damage to primary targets. |
| Prime Enchanter Gauntlets | Effect not yet documented. |
| Redstone Club | Effect not yet documented. |
| Sculk Claws | Effect not yet documented. |
| Sculker's Bane | Soul attacks deal 20% more damage. |
| Sift Sickles | Increases healing given to yourself and allies by 50%. |
| Sift Socks | Deals 40% more damage to wounded enemies. |
| Soul Reaper | Increases souls gained by 60%. |
| Spectral Spear | Wave deals 90% of weapon damage and deals additional soul damage for a short time. |
| Stormcaller | Lightning attacks deal 25% more damage. |
| Tidal Sickle | Effect not yet documented. |
| Tornado Blade | Swirling does 60% of weapon damage on every swing. |
Emerald Hammer and Soul Reaper are loot and economy tools, while Pride of the Plains and Stormcaller are damage picks. Sift Sickles is a healer piece that buffs 50 percent of your healing output. Match the effect to your build instead of chasing the rarity label, and reroll the random stat effect on top of it with echo shards.
Official source: Dungeons II: Weapon on minecraft.wiki
Bows and Crossbows
Ranged weapons draw from an ammo counter that sits above the artifact slots. Firing spends ammo, going idle for a short time recharges it, and an empty counter locks the weapon until it refills. Bows can be charged by holding the attack button for a maximum damage shot and have a documented maximum of 10 to 18 arrows depending on the model. Crossbows cannot charge; holding the button fires continuously instead.
| Bow | Rarity | Max ammo | Documented effect |
|---|---|---|---|
| Bow | COMMON / RARE / SPECIAL | not yet documented | None |
| Sabrewing | UNIQUE | not yet documented | Effect not yet documented. |
| Greatbow | COMMON / RARE / SPECIAL | 10 | None |
| Longbow | COMMON / RARE / SPECIAL | not yet documented | None |
| Creaking's Reach | UNIQUE | 12 | Ranged attacks deal 100% more damage from far away. |
| Powerbow | COMMON / RARE / SPECIAL | not yet documented | None |
| Shortbow | COMMON / RARE / SPECIAL | 18 | None |
| Shooting Star | UNIQUE | 18 | Grants a 20% chance to evade melee damage. |
| Trickbow | COMMON / RARE / SPECIAL | 15 | None |
| Phantom Wing | UNIQUE | 15 | Increases jump shot damage dealt by 6%. |
| Crossbow | Rarity | Max ammo | Documented effect |
|---|---|---|---|
| Crossbow | COMMON / RARE / SPECIAL | 15 | None |
| The Shackler | UNIQUE | 15 | 30% chance to inflict the Chained status on hit. |
| Dual Crossbows | COMMON / RARE / SPECIAL | 20 | None |
| Double Crossers | UNIQUE | 20 | Rolling increases next attack damage by 20%, stacking. |
| Heavy Crossbow | COMMON / RARE / SPECIAL | 8 | None |
| Scatter Crossbow | COMMON / RARE / SPECIAL | 12 | None |
| Harp Crossbow | UNIQUE | 12 | None |
The Shackler and Double Crossers sit at 15 and 20 because they share the ammo pool of their base-slot equivalents, the Crossbow and Dual Crossbows. The Heavy Crossbow trades 8 rounds for per-shot weight, and the Dual Crossbows lead the table at 20. Whether any of these numbers shifts after launch tuning is pending verification.
Rarity Tiers
| Rarity | What it means on a weapon |
|---|---|
| COMMON | Entry tier on a standard frame. |
| RARE | Mid tier on the same standard frame. |
| SPECIAL | Top tier on a standard frame. |
| UNIQUE | Named variant with a fixed innate effect of its own. |
Standard frames ship with an empty innate effect column across all three lower tiers, which is why the random rolled effect matters so much. Drop rates per tier are not published, so any percentage you see quoted elsewhere before September 29, 2026 is a community estimate rather than a documented figure.
How to Get Weapons and Reroll Their Effects
Four documented sources cover the whole pool: opening chests, defeating mobs, trading with a town merchant, and completing certain quests. There is no crafting system for weapons. What you find depends on your hero level, because the power level of dropped gear scales with it, and power level is what drives damage output. The Steam listing and the series wiki entry are the two sources that frame the loot system as a whole.
Three upgrade paths sit on top of drops:
- Blacksmith power upgrades. Pay emeralds to raise an item's power level.
- Blacksmith effect rerolls. Spend echo shards to reroll the random stat effect every weapon carries.
- Enchantsmith. Apply an enchantment book, hold exactly one enchantment at a time, and upgrade that enchantment up to two times. The full slot-by-slot list lives in the enchantments list.
Between melee strings, ranged ammo management, and boss phases, weapon choice shapes a run more than armor does. The boss list shows which encounters punish short-range frames, and the location list is where to look once drop tables are documented after launch.

For the bigger picture on how the ammo system and one-slot enchanting differ from the 2020 original, see what is new versus Minecraft Dungeons.
FAQ
How many weapons are in Minecraft Dungeons II?
The documented pool as of September 27, 2026 is 24 standard melee frames, 21 UNIQUE melee variants, 10 bows, and 7 crossbows, which is 62 entries in total. Mojang has not published a final launch count, so treat this as the pre-launch snapshot.
What is the difference between a standard weapon and a UNIQUE one?
Standard frames roll COMMON, RARE, or SPECIAL rarity and carry no innate effect. UNIQUE weapons are named variants with a fixed ability, like the Awesomeaxe 70 percent Strength chance or Sift Sickles boosting healing by 50 percent.
Where do I farm the best drops?
Drop location is not yet documented for every entry in this Minecraft Dungeons 2 weapons list. The wiki marks each cell with a question mark, so locations will be filled in after players verify spawn tables post-launch rather than guessed now.
How does crossbow ammo work?
Each crossbow has its own maximum pool, from 8 to 20 rounds, shown above the artifact slots. Firing spends ammo and a short pause in combat regenerates it. Bows recharge the same way and can be charged for a stronger shot.
Can I change the random effect on a weapon?
Yes. Bring echo shards to a blacksmith to reroll the random stat effect without replacing the weapon. Emerald Hammer rolls are the main reason to reroll, since its 5 percent higher rarity loot chance stacks with whatever stat effect you land.
Related Guides
- Minecraft Dungeons 2 enchantments: the enchantsmith flow, one enchantment per item, and the two upgrade cap.
- Minecraft Dungeons 2 bosses: all 10 bosses and 2 mini-bosses, with the three Sift encounters marked.
- Minecraft Dungeons 2 open world locations: Overworld points, minecart stations, and the Sift's three named areas.
- What is new versus Minecraft Dungeons: how ammo, enchanting, and loot changed from the first game.
More Minecraft Dungeons 2 Guides
Minecraft Dungeons 2 download size is 9.06 GB on Windows and Xbox Series X|S, 3.9 GB on Switch and 5 GB on Switch 2. Here is the full table and space advice.
Standard costs $29.99 and Deluxe costs $49.99. Compare every Minecraft Dungeons 2 editions difference, preorder perks, and which one to buy before launch.
Minecraft Dungeons 2 is day one on Game Pass Ultimate and PC Game Pass. See which tiers qualify, plus the $29.99 buy-in and cloud play status.
Minecraft Dungeons 2 costs $29.99 for Standard and $49.99 for Deluxe. Game Pass members play day one. Prices on Switch, PS5 and cloud are not yet confirmed.
Pre-order Minecraft Dungeons 2 by September 28, 2026 for four free cosmetics: Steve and Alex hero skins, the Twisted cape and a twisted chicken pet.
Minecraft Dungeons 2 unlocks worldwide at 08:00 UTC on September 29, 2026. See the release time converted to PDT, EDT, BST, CEST, AEST, JST, IST and BRT.
Minecraft Dungeons 2 system requirements: Windows 10, i3-8100, 8 GB and GTX 1050 minimum; i5-8400, 16 GB and GTX 1060 recommended. Windows only, no Mac.
The Sift is the new dimension in Minecraft Dungeons 2, codenamed Wellspring. Enter via Deep Dark portal, explore three zones, fight three bosses.
